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NETGAMES
2004
ACM
15 years 12 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
PADS
2004
ACM
15 years 12 months ago
The Effect of Detail on Ethernet Simulation
An important question for network simulation is what level of detail is required to obtain a desired level of accuracy. While in some networks, the level of detail is an open rese...
Alefiya Hussain, Aman Kapoor, John S. Heidemann
DSN
2003
IEEE
15 years 12 months ago
A Study of Packet Delivery Performance during Routing Convergence
Internet measurements have shown that network failures happen frequently, and that existing routing protocols can take multiple seconds, or even minutes, to converge after a failu...
Dan Pei, Lan Wang, Daniel Massey, Shyhtsun Felix W...
ICNP
2003
IEEE
15 years 12 months ago
The Impact of False Sharing on Shared Congestion Management
Several recent proposals for sharing congestion information across concurrent flows between end-systems overlook an important problem: two or more flows sharing congestion state...
Aditya Akella, Srinivasan Seshan, Hari Balakrishna...
ISLPED
2003
ACM
85views Hardware» more  ISLPED 2003»
15 years 11 months ago
Energy recovery clocking scheme and flip-flops for ultra low-energy applications
A significant fraction of the total power in highly synchronous systems is dissipated over clock networks. Hence, low-power clocking schemes would be promising approaches for futu...
Matthew Cooke, Hamid Mahmoodi-Meimand, Kaushik Roy