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185
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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 10 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
202
Voted
SNPD
2008
15 years 8 months ago
Towards Formal Modeling and Analysis of Networks of Embedded Medical Devices in Real-Time Maude
With the increasing number of medical devices and of accidents resulting from them being used in isolation in a hectic operating room, there is a trend towards integrating such de...
Peter Csaba Ölveczky
238
Voted
ADHOCNOW
2008
Springer
15 years 8 months ago
An Energy-Efficient Query Aggregation Scheme for Wireless Sensor Networks
This paper presents a novel method for optimizing sliding window based continuous queries. We deal with two categories of aggregation operations: stepwise aggregation (e.g. COUNT) ...
Jun-Zhao Sun
COMCOM
2004
114views more  COMCOM 2004»
15 years 6 months ago
WFI optimized PWGPS for wireless IP networks
The worst-case fairness index (WFI) has proved to be an important metric in the provision of fairness and bounded delay in both wired and wireless networks. A feature of wireless l...
Fei Xiang, Alan Marshall, Junzhou Luo
GLOBECOM
2010
IEEE
15 years 4 months ago
Queue-Stability-Based Transmission Power Control in Wireless Multihop Networks
In this paper, we study the problem of transmission power control and its effects on the link-scheduling performance when a set of end-to-end flows established in the network are g...
Gustavo Vejarano, Janise McNair