We present a simple and efficient approach to turn laser-scanned human geometry into a realistically moving virtual avatar. Instead of relying on the classical skeleton-based ani...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
In this paper, stereo matching and 3D visualization issues are studied for a linear pushbroom stereo model built for 3D gamma-ray (or x-ray) cargo inspection. A fast and automated...
This paper presents a new image-space algorithm for real-time collision detection, where the GPU computes the potentially colliding sets, and the CPU performs the standard triangle...
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
In this paper, we address the problem of fluid motion estimation in image sequences. For such motions, standard optical flow methods, based on intensity conservation and spatial...