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CGI
2000
IEEE
15 years 11 months ago
Modeling Murex cabritii Sea Shell with a Structured Implicit Surface Modeler
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
CVPR
2005
IEEE
16 years 8 months ago
Tracking Multiple Mouse Contours (without Too Many Samples)
We present a particle filtering algorithm for robustly tracking the contours of multiple deformable objects through severe occlusions. Our algorithm combines a multiple blob track...
Kristin Branson, Serge Belongie
ICIP
2003
IEEE
16 years 8 months ago
Automatic contour estimation in fetal ultrasound images
This paper describes a new method for automatic estimation of the contours of the femur and of the cranial cross-section in fetal ultrasound images. Our approach can be described ...
Mário A. T. Figueiredo, Sandra V. B. Jardim