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FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
15 years 10 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
ECAI
2006
Springer
15 years 10 months ago
Identifying Inter-Domain Similarities Through Content-Based Analysis of Hierarchical Web-Directories
Providing accurate personalized information services to the users requires knowing their interests and needs, as defined by their User Models (UMs). Since the quality of the person...
Shlomo Berkovsky, Dan Goldwasser, Tsvi Kuflik, Fra...
EDUTAINMENT
2006
Springer
15 years 10 months ago
Style Conversion of Cartoon Animation
This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters paint...
Tianzhou Chen, Jinhui Yu, Qunsheng Peng
ETRICS
2006
15 years 10 months ago
A Comparison of Market Approaches to Software Vulnerability Disclosure
Abstract. Practical computer (in)security is largely driven by the existence of and knowledge about vulnerabilities, which can be exploited to breach security mechanisms. Although ...
Rainer Böhme
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
15 years 10 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...