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C5
2005
IEEE
16 years 3 days ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi
WMTE
2005
IEEE
16 years 1 days ago
G1: 1 Scenarios: Envisioning the Context for WMTE in 2015
The G1:1 international network of learning researchers met to identify major trends and uncertainties that could drive the evolution of learning technology. Using a technique call...
Jeremy Roschelle, Charles Patton, John Brecht, Mar...
SIGECOM
2005
ACM
101views ECommerce» more  SIGECOM 2005»
16 years 1 days ago
Fairness and optimality in congestion games
We study two problems, that of computing social optimum and that of finding fair allocations, in the congestion game model of Milchtaich[8] Although we show that the general prob...
Deeparnab Chakrabarty, Aranyak Mehta, Viswanath Na...
KIVS
2009
Springer
15 years 11 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung
DIGITALCITIES
2001
Springer
15 years 11 months ago
Knowledge-Based Economic Services Supported by Digital Experiments
Successful knowledge-based strategies for organizations require to build digital experiments which combine the power of networked information technologies like the Internet and the...
Dieter Rehfeld, Ileana Hamburg