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UIST
2005
ACM
15 years 11 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
DIGRA
2005
Springer
15 years 11 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DILS
2005
Springer
15 years 11 months ago
BioNavigation: Selecting Optimum Paths Through Biological Resources to Evaluate Ontological Navigational Queries
Publicly available biological resources form a complex maze of highly heterogeneous data sources, interconnected by navigational capabilities and applications. Although it offers ...
Zoé Lacroix, Kaushal Parekh, Maria-Esther V...
NIME
2005
Springer
104views Music» more  NIME 2005»
15 years 11 months ago
User Interface Comparison for Virtual Drums
An experimental study comparing different user interfaces for a virtual drum is reported. Virtual here means that the drum is not a physical object. 16 subjects played the drum on...
Teemu Mäki-Patola
PCM
2005
Springer
288views Multimedia» more  PCM 2005»
15 years 11 months ago
Adaptive Deinterlacing for Real-Time Applications
In general, motion compensated (MC) deinterlacing algorithms can outperform non-MC (NMC) ones. However, we often prefer to choose the latter due to the considerations of error prop...
Qian Huang, Wen Gao, Debin Zhao, Huifang Sun