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IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
185
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ACL
2008
15 years 8 months ago
A Tree Sequence Alignment-based Tree-to-Tree Translation Model
This paper presents a translation model that is based on tree sequence alignment, where a tree sequence refers to a single sequence of subtrees that covers a phrase. The model lev...
Min Zhang, Hongfei Jiang, AiTi Aw, Haizhou Li, Che...
APCCM
2007
15 years 8 months ago
A Framework for Managing the Evolution of Business Protocols in Web Services
Web services are loosely coupled software components that are published, discovered, and invoked across the Web. As the use of Web services grows, in order to correctly interact w...
Seung Hwan Ryu, Régis Saint-Paul, Boualem B...
BCSHCI
2007
15 years 8 months ago
Encouraging witting participation and performance in digital live art
We describe a framework for characterizing people’s behavior with Digital Live Art. Our framework considers people’s wittingness, technical skill, and interpretive abilities i...
Jennifer G. Sheridan, Nick Bryan-Kinns, Alice Bayl...
BCSHCI
2007
15 years 8 months ago
Evaluating advanced interaction techniques for navigating Google Earth
This paper presents the design and comparison of a mousebased interaction technique (hereafter IT) and two advanced IT, used in public spaces to support navigation in a 3D space. ...
Emmanuel Dubois, Philippe Truillet, Cédric ...
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