Real-time systems are growing in complexity and realtime and soft real-time applications are becoming common in general-purpose computing environments. Thus, there is a growing ne...
Scott A. Brandt, Scott A. Banachowski, Caixue Lin,...
Most physically implemented multi-robot controllers are based on extensions of behavior-based systems. While efficient, such techniques suffer from weak representational power. Sy...
We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the...
Lena Petrovic, Brian Fujito, Lance Williams, Adam ...
In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with ...
Real-world tasks often require real-time performances. However, in many practical cases, “just in time” responses are sufficient. This means that a system should be efficien...
Giovanni Adorni, Stefano Cagnoni, Monica Mordonini