We analyze knowledge production in Computer Science by means of coauthorship networks. For this, we consider 30 graduate programs of different regions of the world, being 8 progra...
Alberto H. F. Laender, Guilherme Vale Menezes, Niv...
Given a user in a social network, which new friends should we recommend, the dual goal being to achieve user satisfaction and good network connectivity? Similarly, which new produc...
In this paper we describe the Web 3.0 case study WellnessRules, where ontology-structured rules (including facts) about wellness opportunities are created by participants in rule l...
Harold Boley, Taylor Michael Osmun, Benjamin Larry...
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Given a real, and weighted person-to-person network which changes over time, what can we say about the cliques that it contains? Do the incidents of communication, or weights on t...
Nan Du, Christos Faloutsos, Bai Wang, Leman Akoglu