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» De-anonymizing Social Networks
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CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
WWW
2008
ACM
16 years 7 months ago
R-U-in?: doing what you like, with people whom you like
This paper presents R-U-In? ? a social networking application that leverages Web 2.0 and IMS-based Converged Networks technologies to create a rich next-generation service. R-U-In...
Nilanjan Banerjee, Dipanjan Chakraborty, Koustuv D...
UM
2007
Springer
16 years 21 days ago
Push-Poll Recommender System: Supporting Word of Mouth
Abstract. Recommender systems produce social networks as a side effect of predicting what users will like. However, the potential for these social networks to aid in recommending i...
Andrew Webster, Julita Vassileva
ASUNAM
2010
IEEE
15 years 8 months ago
Fast Discovery of Reliable Subnetworks
Abstract--We present a novel and efficient algorithm, PATH COVERING, for solving the most reliable subgraph problem. A reliable subgraph gives a concise summary of the connectivity...
Petteri Hintsanen, Hannu Toivonen, Petteri Sevon
HICSS
2011
IEEE
179views Biometrics» more  HICSS 2011»
14 years 10 months ago
EventGraphs: Charting Collections of Conference Connections
EventGraphs are social media network diagrams of conversations related to events, such as conferences. Many conferences now communicate a common “hashtag” or keyword to identi...
Derek L. Hansen, Marc A. Smith, Ben Shneiderman