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NETGAMES
2006
ACM
16 years 12 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
INFOCOM
2012
IEEE
13 years 9 months ago
Fine-grained private matching for proximity-based mobile social networking
—Proximity-based mobile social networking (PMSN) refers to the social interaction among physically proximate mobile users directly through the Bluetooth/WiFi interfaces on their ...
Rui Zhang 0007, Yanchao Zhang, Jinyuan Sun, Guanhu...
WWW
2009
ACM
16 years 7 months ago
The slashdot zoo: mining a social network with negative edges
We analyse the corpus of user relationships of the Slashdot technology news site. The data was collected from the Slashdot Zoo feature where users of the website can tag other use...
Andreas Lommatzsch, Christian Bauckhage, Jé...
ICALP
2009
Springer
16 years 6 months ago
Rumor Spreading in Social Networks
Social networks are an interesting class of graphs likely to become of increasing importance in the future, not only theoretically, but also for its probable applications to ad hoc...
Flavio Chierichetti, Silvio Lattanzi, Alessandro P...
APSEC
2005
IEEE
16 years 2 days ago
Supporting Knowledge Collaboration Using Social Networks in a Large-Scale Online Community of Software Development Projects
The scale-free network shown in the small world phenomenon indicates that our human society consists of a small number of people who play the role of hubs linked with many nodes (...
Masao Ohira, Tetsuya Ohoka, Takeshi Kakimoto, Naok...