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CA
1999
IEEE
15 years 10 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
FTDCS
2004
IEEE
15 years 10 months ago
An Architectural View of the Entities Required for Execution of Task in Pervasive Space
Aimed to provide computation ubiquitously, pervasive computing is perceived as a means to provide an user the transparency of anywhere, anyplace, anytime computing. Pervasive comp...
K. Kalapriya, S. K. Nandy, V. Satish, R. Uma Mahes...
ANTSW
2008
Springer
15 years 8 months ago
A Simulation Study of Routing Performance in Realistic Urban Scenarios for MANETs
Abstract. We study through simulation the performance of two MANET routing algorithms in a realistic urban environment. The two algorithms, AODV and AntHocNet, are representative o...
Gianni Di Caro, Frederick Ducatelle, Luca Maria Ga...
DAIS
2010
15 years 7 months ago
Service Discovery in Ubiquitous Feedback Control Loops
Abstract. Nowadays, context-aware applications can discovery and interact with services in ubiquitous environments in order to customize their behavior. In general, these providers...
Daniel Romero 0002, Romain Rouvoy, Lionel Seinturi...
DAIS
2008
15 years 7 months ago
A Comprehensive Context Modeling Framework for Pervasive Computing Systems
Context management in pervasive computing environments must reflect the specific characteristics of these environments, e.g. distribution, mobility, resource-constrained devices, o...
Roland Reichle, Michael Wagner, Mohammad Ullah Kha...