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CIM
2011
171views Hardware» more  CIM 2011»
15 years 1 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
JCIT
2010
148views more  JCIT 2010»
15 years 1 months ago
Investigating the Performance of Naive- Bayes Classifiers and K- Nearest Neighbor Classifiers
Probability theory is the framework for making decision under uncertainty. In classification, Bayes' rule is used to calculate the probabilities of the classes and it is a bi...
Mohammed J. Islam, Q. M. Jonathan Wu, Majid Ahmadi...
TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2011
ACM
14 years 10 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
KDD
2012
ACM
281views Data Mining» more  KDD 2012»
13 years 8 months ago
Active spectral clustering via iterative uncertainty reduction
Spectral clustering is a widely used method for organizing data that only relies on pairwise similarity measurements. This makes its application to non-vectorial data straightforw...
Fabian L. Wauthier, Nebojsa Jojic, Michael I. Jord...