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CVPR
1998
IEEE
16 years 8 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
ICCV
2005
IEEE
16 years 8 months ago
Appearance Modeling Under Geometric Context
We propose a unified framework based on a general definition of geometric transform (GeT) for modeling appearance. GeT represents the appearance by applying designed functionals o...
Jian Li, Shaohua Kevin Zhou, Rama Chellappa
ICIP
2004
IEEE
16 years 8 months ago
Layered motion estimation and coding for fully scalable 3d wavelet video coding
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
Ruiqin Xiong, Jizheng Xu, Feng Wu, Shipeng Li, Ya-...
ICIP
2009
IEEE
16 years 7 months ago
Efficient Edge, Motion And Depth-range Adaptive Processing For Enhancement Of Multi-view Depth Map Sequences
We present a novel and efficient multi-view depth map enhancement method proposed as a post-processing of initially estimated depth maps. The proposed method is based on edge, mot...
DAC
2003
ACM
16 years 7 months ago
Making cyclic circuits acyclic
Cyclic circuits that do not hold state or oscillate are often the most convenient representation for certain functions, such as arbiters, and can easily be produced inadvertently ...
Stephen A. Edwards