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IE
2007
15 years 7 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
HPDC
2000
IEEE
15 years 10 months ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
CODES
2009
IEEE
16 years 19 days ago
FRA: a flash-aware redundancy array of flash storage devices
Since flash memory has many attractive characteristics such as high performance, non-volatility, low power consumption and shock resistance, it has been widely used as storage med...
Yangsup Lee, Sanghyuk Jung, Yong Ho Song
EUROSYS
2007
ACM
16 years 3 months ago
Exploiting nonstationarity for performance prediction
Real production applications ranging from enterprise applications to large e-commerce sites share a crucial but seldom-noted characteristic: The relative frequencies of transactio...
Christopher Stewart, Terence Kelly, Alex Zhang
VEE
2009
ACM
146views Virtualization» more  VEE 2009»
16 years 20 days ago
Demystifying magic: high-level low-level programming
r of high-level languages lies in their abstraction over hardware and software complexity, leading to greater security, better reliability, and lower development costs. However, o...
Daniel Frampton, Stephen M. Blackburn, Perry Cheng...