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TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
UIST
2009
ACM
16 years 18 days ago
Collabio: a game for annotating people within social networks
We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio’s approach of incentivizing members of the social...
Michael Bernstein, Desney S. Tan, Greg Smith, Mary...
BEHAVIOURIT
2007
98views more  BEHAVIOURIT 2007»
15 years 6 months ago
Methods for human - computer interaction research with older people
: Experimental research in human–computer interaction commonly uses participant groups that are unrepresentative of demographic realities, being young, technically knowledgeable ...
Anna Dickinson, John L. Arnott, Suzanne Prior
WSDM
2010
ACM
188views Data Mining» more  WSDM 2010»
16 years 3 months ago
Anatomy of the Long Tail: Ordinary People with Extraordinary Tastes
The success of "infinite-inventory" retailers such as Amazon.com and Netflix has been ascribed to a "long tail" phenomenon. To wit, while the majority of their...
Andrei Z. Broder, Bo Pang, Evgeniy Gabrilovich, Sh...
CHI
2004
ACM
16 years 6 months ago
Technology: a means for enhancing the independence and connectivity of older people
The focus of this panel will be on aging and technology. The intent is to demonstrate how technology can be used to help older adults remain independent, productive and connected ...
Herman Bouma, Sara J. Czaja, Hiroyuki Umemuro, Wen...