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CHI
2004
ACM
16 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2004
ACM
16 years 6 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
RECOMB
2006
Springer
16 years 6 months ago
A Parsimony Approach to Genome-Wide Ortholog Assignment
The assignment of orthologous genes between a pair of genomes is a fundamental and challenging problem in comparative genomics, since many computational methods for solving various...
Zheng Fu, Xin Chen, Vladimir Vacic, Peng Nan, Yang...
RECOMB
2006
Springer
16 years 6 months ago
A Study of Accessible Motifs and RNA Folding Complexity
mRNA molecules are folded in the cells and therefore many of their substrings may actually be inaccessible to protein and microRNA binding. The need to apply an accessability crite...
Ydo Wexler, Chaya Ben-Zaken Zilberstein, Michal Zi...
OSDI
2008
ACM
16 years 6 months ago
Delivering Energy Proportionality with Non Energy-Proportional Systems - Optimizing the Ensemble
: ? Delivering Energy Proportionality with Non Energy-Proportional Systems-Optimizing the Ensemble Niraj Tolia, Zhikui Wang, Manish Marwah, Cullen Bash, Parthasarathy Ranganathan, ...
Niraj Tolia, Zhikui Wang, Manish Marwah, Cullen Ba...
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