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SI3D
2005
ACM
16 years 3 days ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
PPOPP
2003
ACM
15 years 11 months ago
Impala: a middleware system for managing autonomic, parallel sensor systems
Sensor networks are long-running computer systems with many sensing/compute nodes working to gather information about their environment, process and fuse that information, and in ...
Ting Liu, Margaret Martonosi
SIGGRAPH
2010
ACM
15 years 5 months ago
Programmable motion effects
Although animation is one of the most compelling aspects of computer graphics, the possibilities for depicting the movement that make dynamic scenes so exciting remain limited for...
Johannes Schmid, Robert W. Sumner, Huw Bowles, Mar...
EGH
2010
Springer
15 years 4 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
CVPR
2011
IEEE
15 years 1 months ago
Intrinsic Dense 3D Surface Tracking
This paper presents a novel intrinsic 3D surface distance and its use in a complete probabilistic tracking framework for dynamic 3D data. Registering two frames of a deforming 3D ...
Yun Zeng, Chaohui Wang, Yang Wang, David Gu, Dimit...
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