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VRST
2004
ACM
16 years 3 days ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
SIGGRAPH
2000
ACM
15 years 11 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1999
ACM
15 years 11 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
CGF
2007
128views more  CGF 2007»
15 years 6 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
IEEEHPCS
2010
15 years 5 months ago
CuHMMer: A load-balanced CPU-GPU cooperative bioinformatics application
Abstract—GPUs have recently been used to accelerate dataparallel applications for they provide easier programmability and increased generality while maintaining the tremendous me...
Ping Yao, Hong An, Mu Xu, Gu Liu, Xiaoqiang Li, Ya...
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