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PRESENCE
1998
123views more  PRESENCE 1998»
15 years 6 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
PRESENCE
1998
83views more  PRESENCE 1998»
15 years 6 months ago
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology
Many multiresolution methods have been proposed. Most of them emphasize accuracy and hence are slow. Some methods may be fast, but they may not preserve the geometry of the model....
Rynson W. H. Lau, Mark Green, Danny S. P. To, Jani...
RAS
1998
145views more  RAS 1998»
15 years 6 months ago
Coordinated path planning for multiple robots
We present a new approach to the multi-robot path planning problem, where a number of robots are to change their positions through feasible motions in the same static environment....
Petr Svestka, Mark H. Overmars
SPE
1998
118views more  SPE 1998»
15 years 6 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
TOG
2002
165views more  TOG 2002»
15 years 6 months ago
CHARMS: a simple framework for adaptive simulation
Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can ...
Eitan Grinspun, Petr Krysl, Peter Schröder
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