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NETGAMES
2006
ACM
16 years 15 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
SMI
2005
IEEE
111views Image Analysis» more  SMI 2005»
16 years 3 days ago
Rational Spherical Splines for Genus Zero Shape Modeling
Traditional approaches for modeling a closed manifold surface with either regular tensor-product or triangular splines (defined over an open planar domain) require decomposing th...
Ying He 0001, Xianfeng Gu, Hong Qin
VISUALIZATION
2005
IEEE
16 years 3 days ago
Texture-Based Visualization of Uncertainty in Flow Fields
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
Ralf P. Botchen, Daniel Weiskopf
HPCC
2005
Springer
16 years 2 days ago
Correction of Building Height Effect Using LIDAR and GPS
Abstract. Correction of building height effects is a critical step in image interpretation from aerial imagery in urban area. In this paper, an efficient scheme to correct building...
Hong-Gyoo Sohn, Kong-Hyun Yun, Gi-Hong Kim, Hyo Su...
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
15 years 12 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
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