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SAC
2009
ACM
15 years 12 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
216
Voted
MSS
2000
IEEE
182views Hardware» more  MSS 2000»
15 years 11 months ago
A Blueprint for Representation Information in the OAIS Model
The CEDARS∗ project within UK academia seeks to develop a demonstrator system to recommend techniques for long-term storage of digital data primarily within the research library...
David Holdsworth, Derek M. Sergeant
220
Voted
NIPS
1990
15 years 8 months ago
Bumptrees for Efficient Function, Constraint and Classification Learning
A new class of data structures called "bumptrees" is described. These structures are useful for efficiently implementing a number of neural network related operations. A...
Stephen M. Omohundro
220
Voted
BMCBI
2010
151views more  BMCBI 2010»
15 years 7 months ago
Misty Mountain clustering: application to fast unsupervised flow cytometry gating
Background: There are many important clustering questions in computational biology for which no satisfactory method exists. Automated clustering algorithms, when applied to large,...
István P. Sugár, Stuart C. Sealfon
BMCBI
2010
124views more  BMCBI 2010»
15 years 7 months ago
A factor model to analyze heterogeneity in gene expression
Background: Microarray technology allows the simultaneous analysis of thousands of genes within a single experiment. Significance analyses of transcriptomic data ignore the gene d...
Yuna Blum, Guillaume Le Mignon, Sandrine Lagarrigu...
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