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CHI
2007
ACM
16 years 7 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2007
ACM
16 years 7 months ago
Selection-based note-taking applications
The increasing integration of education and technology has led to the development of a range of note-taking applications. Our project's goal is to provide empirical data to g...
Aaron Bauer, Kenneth R. Koedinger
CHI
2006
ACM
16 years 7 months ago
Insert movie reference here: a system to bridge conversation and item-oriented web sites
Item-oriented Web sites maintain repositories of information about things such as books, games, or products. Many of these Web sites offer discussion forums. However, these forums...
Sara Drenner, F. Maxwell Harper, Dan Frankowski, J...
CHI
2005
ACM
16 years 7 months ago
TRIBA: a cable television retrieval & awareness system
This paper discusses the design of a physical and digital system intended to allow for easy manipulation and interaction with the tremendous amount of options present in advanced ...
Michael Tseng, Jon Kolko
VLSID
2001
IEEE
129views VLSI» more  VLSID 2001»
16 years 7 months ago
Power-aware Multimedia Systems using Run-time Prediction
The need for low-power multimedia processing is integral to portable and embedded devices such as cell phones, wireless terminals, multimedia handhelds and PDAs. The multimedia pr...
Pavan Kumar, Mani B. Srivastava
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