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CRV
2005
IEEE
198views Robotics» more  CRV 2005»
16 years 7 days ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
ECCV
2010
Springer
15 years 11 months ago
Human Attributes from 3D Pose Tracking
We show that, from the output of a simple 3D human pose tracker one can infer physical attributes (e.g., gender and weight) and aspects of mental state (e.g., happiness or sadness)...
MM
2010
ACM
146views Multimedia» more  MM 2010»
15 years 6 months ago
The idiap wolf corpus: exploring group behaviour in a competitive role-playing game
In this paper we present the Idiap Wolf Database. This is a audio-visual corpus containing natural conversational data of volunteers who took part in a competitive role-playing ga...
Hayley Hung, Gokul Chittaranjan
CGF
2010
171views more  CGF 2010»
15 years 3 months ago
Efficient Mean-shift Clustering Using Gaussian KD-Tree
Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional ...
Chunxia Xiao, Meng Liu
MSS
1999
IEEE
99views Hardware» more  MSS 1999»
15 years 11 months ago
Clustered Multi-media NOD: Popularity-based Article Prefetching and Placement
According to the current profound development of multimedia and networking technologies, the way people communicate with, naturally, has evolved from a textoriented into a multime...
Y.-J. Kim, Tae-uk Choi, K. O. Jung, Y. K. Kang, Se...