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INFOCOM
2006
IEEE
16 years 13 days ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
IPPS
2006
IEEE
16 years 13 days ago
A method to improve structural modeling based on conserved domain clusters
—Homology modeling requires an accurate alignment between a query sequence and its homologs with known three-dimensional (3D) information. Current structural modeling techniques ...
Fa Zhang, Lin Xu, Bo Yuan
ISCA
2006
IEEE
169views Hardware» more  ISCA 2006»
16 years 13 days ago
Balanced Cache: Reducing Conflict Misses of Direct-Mapped Caches
Level one cache normally resides on a processor’s critical path, which determines the clock frequency. Directmapped caches exhibit fast access time but poor hit rates compared w...
Chuanjun Zhang
ISCAS
2006
IEEE
169views Hardware» more  ISCAS 2006»
16 years 13 days ago
An Address-Event Image Sensor Network
We discuss an imaging architecture for sensor pixel in the ALOHA signals an event when a certain amount network applications, that employs a 32 x 32 Address-Event of photons are re...
Thiago Teixeira, Eugenio Culurciello, Andreas G. A...
LAWEB
2006
IEEE
16 years 13 days ago
OWeB: A Framework for Offline Web Browsing
Internet browsing is highly dependent on the real-time network availability and speed. This becomes a significant constraint when browsing over slow and intermittent networks. In ...
Ganesh Ananthanarayanan, Sean Olin Blagsvedt, Kent...
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