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NOCS
2008
IEEE
16 years 1 months ago
Network Simplicity for Latency Insensitive Cores
In this paper we examine a latency insensitive network composed of very fast and simple circuits that connects SoC cores that are also latency insensitive, de-synchronized, or asy...
Daniel Gebhardt, JunBok You, W. Scott Lee, Kenneth...
P2P
2008
IEEE
137views Communications» more  P2P 2008»
16 years 1 months ago
Hierarchical Codes: How to Make Erasure Codes Attractive for Peer-to-Peer Storage Systems
Redundancy is the basic technique to provide reliability in storage systems consisting of multiple components. A redundancy scheme defines how the redundant data are produced and...
Alessandro Duminuco, Ernst Biersack
PERCOM
2008
ACM
16 years 1 months ago
WAITER: A Wearable Personal Healthcare and Emergency Aid System
The emerging pervasive computing is regarded as a promising solution to the systems of personal healthcare and emergency aid, which can monitor personal health status in a real-ti...
Wanhong Wu, Jiannong Cao, Yuan Zheng, Yong-Ping Zh...
QEST
2008
IEEE
16 years 1 months ago
Quasi-Birth-Death Processes, Tree-Like QBDs, Probabilistic 1-Counter Automata, and Pushdown Systems
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...
Kousha Etessami, Dominik Wojtczak, Mihalis Yannaka...
RTAS
2008
IEEE
16 years 1 months ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
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