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ATAL
2005
Springer
16 years 8 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
DATE
2010
IEEE
154views Hardware» more  DATE 2010»
15 years 7 months ago
Computing robustness of FlexRay schedules to uncertainties in design parameters
Abstract--In the current environment of rapidly changing invehicle requirements and ever-increasing functional content for automotive EE systems, there are several sources of uncer...
Arkadeb Ghosal, Haibo Zeng, Marco Di Natale, Yakov...
MICRO
2009
IEEE
222views Hardware» more  MICRO 2009»
16 years 1 months ago
Qilin: exploiting parallelism on heterogeneous multiprocessors with adaptive mapping
Heterogeneous multiprocessors are growingly important in the multi-core era due to their potential for high performance and energy efficiency. In order for software to fully real...
Chi-Keung Luk, Sunpyo Hong, Hyesoon Kim
CCGRID
2007
IEEE
16 years 1 months ago
Reliability Analysis of Self-Healing Network using Discrete-Event Simulation
The number of processors embedded on high performance computing platforms is continuously increasing to accommodate user desire to solve larger and more complex problems. However,...
Thara Angskun, George Bosilca, Graham E. Fagg, Jel...
CLUSTER
2007
IEEE
16 years 1 months ago
Non-collective parallel I/O for global address space programming models
— Achieving high performance for out-of-core applications typically involves explicit management of the movement of data between the disk and the physical memory. We are developi...
Sriram Krishnamoorthy, Juan Piernas, Vinod Tippara...