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NETGAMES
2003
ACM
16 years 2 days ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
16 years 2 days ago
A provably sound TAL for back-end optimization
Typed assembly languages provide a way to generate machinecheckable safety proofs for machine-language programs. But the soundness proofs of most existing typed assembly languages...
Juan Chen, Dinghao Wu, Andrew W. Appel, Hai Fang
PLDI
2003
ACM
16 years 2 days ago
Predicting whole-program locality through reuse distance analysis
Profiling can accurately analyze program behavior for select data inputs. We show that profiling can also predict program locality for inputs other than profiled ones. Here loc...
Chen Ding, Yutao Zhong
PLDI
2003
ACM
16 years 2 days ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
PLDI
2003
ACM
16 years 2 days ago
A compiler framework for speculative analysis and optimizations
Speculative execution, such as control speculation and data speculation, is an effective way to improve program performance. Using edge/path profile information or simple heuristi...
Jin Lin, Tong Chen, Wei-Chung Hsu, Pen-Chung Yew, ...
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