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ICCD
2003
IEEE
129views Hardware» more  ICCD 2003»
16 years 3 months ago
Reducing dTLB Energy Through Dynamic Resizing
Translation Look-aside Buffer (TLB), which is small Content Addressable Memory (CAM) structure used to translate virtual addresses to physical addresses, can consume significant ...
Victor Delaluz, Mahmut T. Kandemir, Anand Sivasubr...
CVPR
2010
IEEE
16 years 3 months ago
Probabilistic 3D Occupancy Flow with Latent Silhouette Cues
In this paper we investigate shape and motion retrieval in the context of multi-camera systems. We propose a new lowlevel analysis based on latent silhouette cues, particularly su...
Li Guan, Jean-Sebastien Franco, Edmond Boyer, Marc...
CVPR
2010
IEEE
16 years 3 months ago
A Framework for Ultra High Resolution 3D Imaging
We present an imaging framework to acquire 3D surface scans at ultra high-resolutions (exceeding 600 samples per mm2 ). Our approach couples a standard structured-light setup and ...
Zheng Lu, Yu-Wing Tai, Moshe Ben-Ezra, Michael Bro...
TEI
2010
ACM
268views Hardware» more  TEI 2010»
16 years 1 months ago
DisplayObjects: prototyping functional physical interfaces on 3d styrofoam, paper or cardboard models
This paper introduces DisplayObjects, a rapid prototyping workbench that allows functional interfaces to be projected onto real 3D physical prototypes. DisplayObjects uses a Vicon...
Eric Akaoka, Tim Ginn, Roel Vertegaal
171
Voted
EVOW
2010
Springer
16 years 1 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...