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PAMI
2007
336views more  PAMI 2007»
15 years 6 months ago
Topological Equivalence between a 3D Object and the Reconstruction of Its Digital Image
— Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling grid, the reconstructed digital object may have topological distortions and in ...
Peer Stelldinger, Longin Jan Latecki, Marcelo Siqu...
IVC
2010
289views more  IVC 2010»
15 years 5 months ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
15 years 5 months ago
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...
HVEI
2009
15 years 4 months ago
A perceptual evaluation of 3D unsharp masking
Much research has gone into developing methods for enhancing the contrast of displayed 3D scenes. In the current study, we investigated the perceptual impact of an algorithm recen...
Matthias Ihrke, Tobias Ritschel, Kaleigh Smith, Th...
INTERNET
2010
132views more  INTERNET 2010»
15 years 4 months ago
Peer-to-Peer 3D Streaming
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
Shun-Yun Hu, Jehn-Ruey Jiang, Bing-Yu Chen