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VRML
2004
ACM
16 years 7 days ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
ECCV
2010
Springer
15 years 11 months ago
Handling Urban Location Recognition as a 2D Homothetic Problem
Abstract. We address the problem of large scale place-of-interest recognition in cell phone images of urban scenarios. Here, we go beyond what has been shown in earlier approaches ...
3DIM
1999
IEEE
15 years 11 months ago
Large Data Sets and Confusing Scenes in 3-D Surface Matching and Recognition
In this paper, we report on recent extensions to a surface matching algorithm based on local 3-D signatures. This algorithm was previously shown to be effective in view registrati...
Owen T. Carmichael, Daniel F. Huber, Martial Heber...
ICMCS
1999
IEEE
259views Multimedia» more  ICMCS 1999»
15 years 11 months ago
PhotoBuilder - 3D Models of Architectural Scenes from Uncalibrated Images
We address the problem of recovering 3D models from uncalibrated images of architectural scenes. We propose a simple, geometrically intuitive method which exploits the strong rigi...
Roberto Cipolla, Duncan P. Robertson, Edmond Boyer
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche