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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 24 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
WACV
2005
IEEE
16 years 12 days ago
Deformation Analysis for 3D Face Matching
Current two-dimensional image based face recognition systems encounter difficulties with large facial appearance variations due to the pose, illumination and expression changes. ...
Xiaoguang Lu, Anil K. Jain
HLK
2003
IEEE
16 years 3 days ago
Bayesian Reconstruction of 3D Shapes and Scenes From A Single Image
It’s common experience for human vision to perceive full 3D shape and scene from a single 2D image with the occluded parts “filled-in” by prior visual knowledge. In this pa...
Feng Han, Song Chun Zhu
JCDL
2003
ACM
231views Education» more  JCDL 2003»
16 years 2 days ago
Acquisition, Representation, Query and Analysis of Spatial Data: A Demonstration 3D Digital Library
The increasing power of techniques to model complex geometry and extract meaning from 3D information create complex data that must be described, stored, and displayed to be useful...
Jeremy Rowe, Anshuman Razdan, Arleyn Simon
VISUALIZATION
1998
IEEE
15 years 11 months ago
Extremal feature extraction from 3-D vector and noisy scalar fields
We are interested in feature extraction from volume data in terms of coherent surfaces and 3-D space curves. The input can be an inaccurate scalar or vector field, sampled densely...
Chi-Keung Tang, Gérard G. Medioni