Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
The proposed approach is motivated by applications which allow user navigation and individual viewpoint specification in shared virtual environments with telepresence quality. In ...
Eddie Cooke, Oliver Schreer, Bernhard Pasewaldt, P...
In this paper, we present a novel adaptive visualization technique where the constituting polygons dynamically change their geometry and other visual attributes depending on user ...
Content classification performed by end users is spreading through the web. Most of the work done so far is related to the hypermedia web. In spite of that, there is a growing mas...
This paper proposes new methodology for the detection and matching of salient points over several views of an object. The process is composed by three main phases. In the first st...
Umberto Castellani, Marco Cristani, Simone Fantoni...