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CONIELECOMP
2006
IEEE
16 years 25 days ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
CVPR
2006
IEEE
16 years 25 days ago
Learning Joint Top-Down and Bottom-up Processes for 3D Visual Inference
We present an algorithm for jointly learning a consistent bidirectional generative-recognition model that combines top-down and bottom-up processing for monocular 3d human motion ...
Cristian Sminchisescu, Atul Kanaujia, Dimitris N. ...
FGR
2006
IEEE
170views Biometrics» more  FGR 2006»
16 years 24 days ago
The Isometric Self-Organizing Map for 3D Hand Pose Estimation
We propose an Isometric Self-Organizing Map (ISOSOM) method for nonlinear dimensionality reduction, which integrates a Self-Organizing Map model and an ISOMAP dimension reduction ...
Haiying Guan, Rogério Schmidt Feris, Matthe...
ICDM
2006
IEEE
138views Data Mining» more  ICDM 2006»
16 years 24 days ago
Belief Propagation in Large, Highly Connected Graphs for 3D Part-Based Object Recognition
We describe a part-based object-recognition framework, specialized to mining complex 3D objects from detailed 3D images. Objects are modeled as a collection of parts together with...
Frank DiMaio, Jude W. Shavlik
ICMCS
2006
IEEE
134views Multimedia» more  ICMCS 2006»
16 years 24 days ago
Motion Segmentation of 3D Video using Modified Shape Distribution
In this paper, temporal segmentation of 3D video based on motion analysis is presented. 3D video is a sequence of 3D models made for a real-world dynamic object. A modified shape ...
Toshihiko Yamasaki, Kiyoharu Aizawa