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JPDC
2000
47views more  JPDC 2000»
15 years 6 months ago
Time-Step Optimal Broadcasting in 3-D Meshes with Minimum Total Communication Distance
In this paper we propose a new minimum total communication distance T CD algorithm and an optimal T CD algorithm for broadcast in a 3-dimensional mesh 3-D mesh. The former generat...
Songluan Cang, Jie Wu
210
Voted
CVIU
2010
150views more  CVIU 2010»
15 years 5 months ago
Wireless smart camera network for real-time human 3D pose reconstruction
A multiple-camera system for 3D pose reconstruction is presented. First, body parts of the user are detected. Each camera has a single-instruction multiple-data (SIMD) processor u...
Zoran Zivkovic
VLSI
2010
Springer
15 years 5 months ago
Design and feasibility of multi-Gb/s quasi-serial vertical interconnects based on TSVs for 3D ICs
—This paper proposes a novel technique to exploit the high bandwidth offered by through silicon vias (TSVs). In the proposed approach, synchronous parallel 3D links are replaced ...
Fengda Sun, Alessandro Cevrero, Panagiotis Athanas...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
BMVC
2010
15 years 4 months ago
Localized fusion of Shape and Appearance features for 3D Human Pose Estimation
This paper presents a learning-based method for combining the shape and appearance feature types for 3D human pose estimation from single-view images. Our method is based on clust...
Suman Sedai, Mohammed Bennamoun, Du Q. Huynh