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IISWC
2006
IEEE
16 years 22 days ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
137
Voted
IROS
2006
IEEE
128views Robotics» more  IROS 2006»
16 years 22 days ago
6D Force and Acceleration Sensor Fusion for Compliant Manipulation Control
— This paper focusses on sensor fusion in robotic manipulation: 6D force/torque signals and 6D acceleration signals are used to extract forces and torques caused by inertia. As r...
Torsten Kröger, Daniel Kubus, Friedrich M. Wa...
162
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IROS
2006
IEEE
87views Robotics» more  IROS 2006»
16 years 22 days ago
Unraveling of Deformable Linear Objects Based on 2D Information about Their Crossing States
— A planning method for unraveling deformable linear objects based on 2D information about their crossing states is proposed. In manipulation of a linear object, its raveling mus...
Hidefumi Wakamatsu, Akira Tsumaya, Eiji Arai, Shin...
ASPDAC
2006
ACM
166views Hardware» more  ASPDAC 2006»
16 years 20 days ago
Temperature-aware routing in 3D ICs
Three-dimensional integrated circuits (3D ICs) provide an attractive solution for improving circuit performance. Such solutions must be embedded in an electrothermally-conscious d...
Tianpei Zhang, Yong Zhan, Sachin S. Sapatnekar
NORDICHI
2006
ACM
16 years 20 days ago
Supporting 3D window manipulation with a yawing mouse
We present an interaction technique based on a yawing mouse (a device that senses the yaw orientation), designed for integral manipulation of 3D desktop windows in a three degrees...
Rodrigo Almeida, Pierre Cubaud