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ACMACE
2005
ACM
16 years 10 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
IMC
2005
ACM
16 years 10 days ago
Predicting Short-Transfer Latency from TCP Arcana: A Trace-based Validation
In some contexts it may be useful to predict the latency for short TCP transfers. For example, a Web server could automatically tailor its content depending on the network path to...
Martin F. Arlitt, Balachander Krishnamurthy, Jeffr...
ISLPED
2005
ACM
119views Hardware» more  ISLPED 2005»
16 years 10 days ago
FinFET-based SRAM design
Intrinsic variations and challenging leakage control in today’s bulk-Si MOSFETs limit the scaling of SRAM. Design tradeoffs in six-transistor (6-T) and four-transistor (4-T) SRA...
Zheng Guo, Sriram Balasubramanian, Radu Zlatanovic...
JCDL
2005
ACM
87views Education» more  JCDL 2005»
16 years 10 days ago
To grow in wisdom: vannevar bush, information overload, and the life of leisure
It has been nearly sixty years since Vannevar Bush’s essay, “As We May Think,” was first published in The Atlantic Monthly, an article that foreshadowed and possibly invente...
David M. Levy
MM
2005
ACM
126views Multimedia» more  MM 2005»
16 years 10 days ago
A real-time interactive multi-view video system
With the rapid development of electronic and computing technology, multi-view video is attracting extensive interest recently due to its greatly enhanced viewing experience. In th...
Jian-Guang Lou, Hua Cai, Jiang Li