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SIGSOFT
2004
ACM
16 years 1 days ago
Engineering human trust in mobile system collaborations
Rapid advances in wireless networking technologies have enabled mobile devices to be connected anywhere and anytime. While roaming, applications on these devices dynamically disco...
Licia Capra
PCM
2004
Springer
118views Multimedia» more  PCM 2004»
15 years 12 months ago
Reach-Through-the-Screen: A New Metaphor for Remote Collaboration
For some years, our group at FX Palo Alto Laboratory has been developing technologies to support meeting recording, collaboration, and videoconferencing. This paper presents severa...
Jonathan Foote, Qiong Liu, Don Kimber, Patrick Chi...
SIGECOM
2000
ACM
147views ECommerce» more  SIGECOM 2000»
15 years 11 months ago
MultECommerce: a distributed architecture for collaborative shopping on the WWW
The WWW has made information and services more available than ever before. Many of the first Web applications have been emulations of real world activities, in particular, e-comme...
Stefano Puglia, Robert Carter, Ravi Jain
ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
ECSCW
2007
15 years 8 months ago
Asymmetrical collaboration in print shop-customer relationships
The service provider-customer relationship, although not perhaps considered a typical collaborative relationship, is clearly collaborative work. However, such work is constrained b...
Jacki O'Neill, David Martin, Tommaso Colombino, Je...