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ICALT
2008
IEEE
16 years 26 days ago
Interaction Analysis as a Multi-Support Approach of Social Computing for Learning, in the "Collaborative Era": Lessons Learned b
Apparently computer technology is shifting its focus, with individual users not being the main target any more. The evolution of Web 2.0 technologies is promoting the development ...
Tharrenos Bratitsis, Angelique Dimitracopoulou
GROUP
2005
ACM
15 years 12 months ago
What ideal end users teach us about collaborative software
Many studies have evaluated different uses of collaborative software. Typically, the research has focused on the shortcomings and, sometimes, the ways end users succeed or fail to...
David F. Redmiles, Hiroko Wilensky, Kristie Kosaka...
DIGRA
2005
Springer
15 years 12 months ago
Opening the Production Pipeline: Unruly Creators
This paper explores the implications and uptakes of game developers’ increasing reliance on the creative labour of fan content creators. It draws on an ethnographic account of A...
John Banks
TIDSE
2004
Springer
15 years 11 months ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
HICSS
2003
IEEE
95views Biometrics» more  HICSS 2003»
15 years 11 months ago
Knowledge Transfer in Virtual Information Systems Development Teams: An Empirical Examination of Key Enablers
Knowledge transfer among geographically separated members is recognized as a critical ingredient for collaborative accomplishment of knowledge work in virtual teams. However, due ...
Saonee Sarker, Suprateek Sarker, Darren B. Nichols...