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VLDB
2007
ACM
114views Database» more  VLDB 2007»
16 years 6 months ago
Optimization and evaluation of shortest path queries
We investigate the problem of how to evaluate efficiently a collection of shortest path queries on massive graphs that are too big to fit in the main memory. To evaluate a shortes...
Edward P. F. Chan, Heechul Lim
NIPS
1993
15 years 7 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
PKDD
2009
Springer
107views Data Mining» more  PKDD 2009»
16 years 26 days ago
Neural Networks for State Evaluation in General Game Playing
Unlike traditional game playing, General Game Playing is concerned with agents capable of playing classes of games. Given the rules of an unknown game, the agent is supposed to pla...
Daniel Michulke, Michael Thielscher
SAC
2006
ACM
16 years 8 days ago
Evaluating unstructured peer-to-peer lookup overlays
Unstructured peer-to-peer lookup systems incur small constant overhead per single join or leave operation, and can easily support keyword searches. Hence, they are suitable for dy...
Idit Keidar, Roie Melamed
VRST
2006
ACM
16 years 8 days ago
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Virtual environments (VEs) very often contain buildings that have to be navigated by users. In the literature, several navigation aids based on maps have been proposed for VEs, bu...
Luca Chittaro, Subramanian Venkataraman