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ACMDIS
2000
ACM
15 years 11 months ago
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction
In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
176
Voted
DSVIS
2000
Springer
15 years 11 months ago
Wisdom - A UML Based Architecture for Interactive Systems
Abstract. The UML is recognized to be the dominant diagrammatic modeling language in the software industry. However, it’s support for building interactive systems is still acknow...
Nuno Jardim Nunes, João Falcão e Cun...
CHI
1998
ACM
15 years 11 months ago
National Geographic Unplugged: Classroom-Centered Design of Interactive Nature Films
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
Brian K. Smith, Brian J. Reiser
ACHI
2009
IEEE
15 years 11 months ago
Comparing Gesture and Touch for Notification System Interactions
We explore some of the characteristics of multimodal input interaction spaces for notification systems within a multi-tasking environment like a command and control center using t...
Maria Karam, Jason Chong Lee, R. Travis Rose, Fran...
158
Voted
ACMACE
2009
ACM
15 years 11 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm