Sciweavers

14098 search results - page 466 / 2820
» Crowd computer interaction
Sort
View
SIGGRAPH
1993
ACM
15 years 11 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
SI3D
1992
ACM
15 years 11 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
CCGRID
2004
IEEE
15 years 10 months ago
A resource allocation architecture with support for interactive sessions in utility Grids
Utility Grids implemenf a virtuuliiarion architecture and nl- lowfor sharing of infrastructure for improved Rerum on invesrmenr(RO1J.Wc consider extending the existing Grid infrus...
Vanish Talwar, Bikash Agarwalla, Sujoy Basu, Raj K...
CGF
2008
120views more  CGF 2008»
15 years 7 months ago
COPERNICUS: Context-Preserving Engine for Route Navigation with Interactive User-modifiable Scaling
In this paper, we present an automated system for generating context-preserving route maps that depict navigation routes as a path between nodes and edges inside a topographic net...
Hartmut Ziegler, Daniel A. Keim
SI3D
2012
ACM
14 years 2 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...