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GAMEON
2007
15 years 8 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
SPLC
2010
15 years 8 months ago
Evolution of the Linux Kernel Variability Model
Abstract. Understanding the challenges faced by real projects in evolving variability models, is a prerequisite for providing adequate support for such undertakings. We study the e...
Rafael Lotufo, Steven She, Thorsten Berger, Krzysz...
SPLC
2010
15 years 8 months ago
An Approach for Developing Component-Based Groupware Product Lines Using the Groupware Workbench
Groupware are computer-based systems designed to support groups of people working together providing a shared environment. Given that developing this kind of application is not a t...
Bruno Gadelha, Elder Cirilo, Marco Aurélio ...
VAMOS
2010
Springer
15 years 8 months ago
A Deontic Logical Framework for Modelling Product Families
We discuss the application of deontic logics to the modelling of variabilities in product family descriptions. Deontic logics make it possible to express concepts like permission a...
Patrizia Asirelli, Maurice H. ter Beek, Stefania G...
IADIS
2008
15 years 8 months ago
Modelling Collaborative Competence Level Using Machine Learning Techniques
Using open e-learning platforms as a tool to support the learning process has become an international tendency. Specially, in order to motivate the achievement of desired competen...
Laura Mancera Valetts, Silvia Baldiris Navarro, Ra...