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search results - page 147 / 2606
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Creativity and Artificial Intelligence
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2006
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Improving Collaborative Pathfinding Using Map Abstraction
15 years 8 months ago
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skatgame.net
Nathan R. Sturtevant, Michael Buro
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A Testbed for Evaluating AI Research Systems in Commercial Games
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David W. Aha, Matthew Molineaux, Philip Moore
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Biased Cost Pathfinding
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Alborz Geramifard, Pirooz Chubak, Vadim Bulitko
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AI Wall Building in Empire Earth II
15 years 8 months ago
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Tara Teich, Ian Davis
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Incremental Heuristic Search in Games: The Quest for Speed
15 years 8 months ago
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Maxim Likhachev, Sven Koenig
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