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» Creating Product Line Architectures
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JSW
2008
124views more  JSW 2008»
15 years 5 months ago
Information Storage and Retrieval Schemes for Recycling Products
A recycling object is in its recycle chain and its status may often change according to recycling stage or reusing status; even its structure could often dynamically change accordi...
Takayuki Tsuchida, Teppei Shimada, Tatsuo Tsuji, K...
KBSE
2010
IEEE
15 years 4 months ago
Variability modeling in the real: a perspective from the operating systems domain
Variability models represent the common and variable features of products in a product line. Several variability modeling languages have been proposed in academia and industry; ho...
Thorsten Berger, Steven She, Rafael Lotufo, Andrze...
WSC
2000
15 years 7 months ago
Confident decision making and improved throughput for cereal manufacturing with simulation
In 1999, Kellogg Company needed to rationalize its area manufacturing capacity. A significant portion of the production was moved between Kellogg manufacturing plants. Simulation ...
Travis A. Dahl, Brian F. Jacob
IEE
2007
126views more  IEE 2007»
15 years 5 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
ACMSE
2006
ACM
15 years 12 months ago
Middleware specialization using aspect oriented programming
Standardized middleware is used to build large distributed real-time and enterprise (DRE) systems. These middleware are highly flexible and support a large number of features sin...
Dimple Kaul, Aniruddha S. Gokhale