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» Creating Generative Models from Range Images
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SIGGRAPH
1996
ACM
15 years 10 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
ICML
2009
IEEE
16 years 7 months ago
Convolutional deep belief networks for scalable unsupervised learning of hierarchical representations
There has been much interest in unsupervised learning of hierarchical generative models such as deep belief networks. Scaling such models to full-sized, high-dimensional images re...
Honglak Lee, Roger Grosse, Rajesh Ranganath, Andre...
TOG
2002
212views more  TOG 2002»
15 years 6 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
SIGGRAPH
1994
ACM
15 years 10 months ago
Piecewise smooth surface reconstruction
We present a general method for automatic reconstruction of accurate, concise, piecewise smooth surface models from scattered range data. The method can be used in a variety of ap...
Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Ha...
SMA
2003
ACM
170views Solid Modeling» more  SMA 2003»
15 years 11 months ago
Contour generators of evolving implicit surfaces
The contour generator is an important visibility feature of a smooth object seen under parallel projection. It is the curve on the surface which seperates front-facing regions fro...
Simon Plantinga, Gert Vegter