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» Creating Generative Models from Range Images
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3DPVT
2006
IEEE
136views Visualization» more  3DPVT 2006»
16 years 13 days ago
Image Guided Geometry Inference
We introduce a new method for filling holes in geometry obtained from 3D range scanners. Our method makes use of 2D images of the areas where geometric data is missing. The 2D im...
Songhua Xu, Athinodoros S. Georghiades, Holly E. R...
EOR
2007
198views more  EOR 2007»
15 years 6 months ago
Airline crew scheduling from planning to operations
Crew scheduling problems at the planning level are typically solved in two steps: first, creating working patterns, and then assigning these to individual crew. The first step is ...
Claude P. Medard, Nidhi Sawhney
AIIDE
2009
15 years 7 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CGF
2002
187views more  CGF 2002»
15 years 6 months ago
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics...
Tobias Isenberg, Nick Halper, Thomas Strothotte
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
15 years 12 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...