In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
Digital games are becoming a rising trend in eLearning due to their potential educational benefits. However, their application is hindered by issues such as their high production ...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
IEEE-LOM is a well-known metadata standard for describing learning resources. However, many problems are associated with this kind of representation, which include the number of f...
Applying Virtual Reality (VR) in combination with Intelligent Tutoring Systems (ITSs) is a promising approach to computer based learning and training. However, the classical struc...
The multi-armed bandit problem for a gambler is to decide which arm of a K-slot machine to pull to maximize his total reward in a series of trials. Many real-world learning and opt...