A method for representation and lossy compression of textured surfaces is presented. The input surfaces are represented by surfels (surface elements), i.e., by a set of colored, o...
Tal Darom, Mauro R. Ruggeri, Dietmar Saupe, Nahum ...
The modeling of facial appearance has many applications. This paper proposes an approach to generating a statistical face model based on video mosaicing. Unlike traditional video ...
;I general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives [sphe,res, cylinders, cones, and tori). The assumption is that Q curve on the s...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
This paper addresses the problem of 3D face recognition using spherical sparse representations. We first propose a fully automated registration process that permits to align the 3...
Effrosini Kokiopoulou, Ivana Tosic, Pascal Frossar...
In this paper we present a novel volumetric shape from silhouette algorithm based on a centripetal pentahedron model. The algorithm first partitions the space with a set of infini...